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Beitrag ETQWPro 0.55a


<img src="newsbilder/etqwpro.jpg" align="left" border="0">Soeben ist ETQWPro 0.55a erschienen. Damit verlässt die kürzlich erschienen Version 0.55 den Betastatus. Es wurde ein paar Bugs behoben und ETQWPro kann nun wieder ruhigen Gewissens für Competition verwendet werden. Eine sehr wichtige Funktion ist der Megatexturdownload. Es ist nun möglich die Megatexturen direkt in das base-Verzeichnis zu laden. Dies wird für alle Mapper eine sehr erfreuliche Nachricht sein. Schade das es diese Funktion nicht schon standardmäßig gibt.


Official ETQWPro Public: 91.194.84.128 (custom content download enabled)


Changelog 0.55a
  • ==Fixes==
    * Fixed third person Crosshair not showing up anymore
    * Fixed readyteam bug
    * es_autorecord now stops at the end of round

    ==New Features==
    * es_mod_grenade_count has been reworked. 0 = vanilla grenade count, 1 = etqwpro grenade count, 2 = 2 nades for every class, 3 = no nades
    * now displaying the time that remains, until a locked vehicle is useable again!
    * autorecording will now use Splashdamge's way of demo naming. (g_autoDemoNameFormat)
    * Megatextures are now downloaded to the base directory, and not the mod directory
Click here to download the File ETQWPro 0.55a (9,2MB)
<div align="right">Quelle: etqwpro.net</div>

Zugriffe: 3326  •  Kommentare: 0  •  Kommentar schreiben

Beitrag UJE_ocean_sniper no passing


<img src="newsbilder/uje_ocean_sniper_np.jpg" align="left" border="0">Map: UJE_ocean_sniper no passing

Scenario
2 ships stranded in the middle of the ocean with... well you now . only snipers on board. There are lots of sniper places in this map ,on the boat at the dock and even at the submarine. In the choppers there's a switch for make the rotors run. In the cabin of the boot there's a huge horn ,ive also made a caffetaria where you can get health by taking lots of drinks or use the drinks machine. If you jump of 1 of the 2 high poles you get a screaming sound says UUUJJJJJJJEEEEE added by my own voice . There is no way to cross.

Well i think i have to thank [UJE]C again for his help with making the horizon look great and all the other stuff with scripting. Well you now i'm only a carpenter and all that scripting stuff and shading stuff is... well, not yet ment to be for me. But i'm learning a lot from C.

Click here to download the File UJE_ocean_sniper no passing (11,4MB)
Click here to download the File UJE_ocean_sniper Bot Waypoints no passing (20,3kB)
<div align="right">Quelle: ujeclan.com</div>

Zugriffe: 3415  •  Kommentare: 0  •  Kommentar schreiben

Beitrag UJE_hospital_sniper no passing


<img src="newsbilder/uje_hospital_sniper_np_1.jpg" align="left" border="0">Map: UJE_hospital_sniper no passing

Scenario
Again a new snipermap ,and its called Hospital. Lots of wounded soldiers stayed after the war in hospitals for recovering but..... a major attack of snipers are attacking the hospitals so now you gotto shoot back too. There is no way to cross in this map. You also can snipe from the ambulances and you can turn the sirenes on for nice effect. Here are some screenshots of the outside of the map.

So its an open space and 4 levels high building. Hide/run, you can do everything in that map It also makes fun jumping from high too low all over the building. Long hallways inside the hospital here you can see a screenshot of the entree. I hope everybody likes this map.

Click here to download the File UJE_hospital_sniper no passing (7,8MB)
Click here to download the File UJE_hospital_sniper Bot Waypoints no passing (44,2kB)
<div align="right">Quelle: ujeclan.com</div>

Zugriffe: 3319  •  Kommentare: 0  •  Kommentar schreiben

Beitrag UJE_farm_sniper no passing


<img src="newsbilder/uje_farm_sniper_np.jpg" align="left" border="0">Map: UJE_farm_sniper no passing

Scenario
Always wanted to be a farmer ? well now you can. This time i made a farm sniper map ,the meaning is to get a feeling that you are on a farm. Well everything is almost in animals farms water wheels windmill ect ect. The water is poisoned so it killes you. Hope people will have fun on this map too.

Click here to download the File UJE_farm_sniper no passing (11,8MB)
Click here to download the File UJE_farm_sniper Bot Waypoints no passing (14,7kB)
<div align="right">Quelle: ujeclan.com</div>

Zugriffe: 3393  •  Kommentare: 0  •  Kommentar schreiben

Beitrag Trooptrain v1.2.0


<img src="newsbilder/trooptrain_111_1.jpg" align="left" border="0">Map: Trooptrain v1.2.0

Scenario:
Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks. First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported. Players can move through the carriages, or along the top or sides, and can jump from one train to the other. Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode. Recommended 2-8 players per team, probably mayhem beyond that.

Click here to download the File Trooptrain v1.2.0 (9,9MB)
<div align="right">Quelle: enemyterritory-stuff.net</div>

Zugriffe: 2929  •  Kommentare: 0  •  Kommentar schreiben




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