meint ihr so was?
// Set cg_
set "cg_announcer" "1" //warwitch prepare to fight! and fight! sounds (1=yes 0=no)
set “cg_atmosphericEffects “0”
set "cg_autoactivate" "1" //pick up ammo/med/obj/guns automatically? (1=yes 0=no)
set "cg_autoaction" "4" //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file)
set "cg_autoreload" "1" //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no)
set "cg_autoswitch" "0" //automatically switch to pistol when smg out of ammo? (1=yes 0=no)
set "cg_blinktime" "100" //good question.

set "cg_bloodDamageBlend" "0.0 " //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none)
set "cg_bloodTime" "0" //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals)
set "cg_bloodflash" "0.0 " //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none)
set "cg_bobpitch" "0" //amount player bobs forward/back while moving (in quake units) (0=none)
set "cg_bobroll" "0" //amount player rolls side to side while moving (in quake units) (0=none)
set "cg_bobup" "0" //amount player bobs up while moving (in quake units) (0=none)
set “cg_bobyaw” “0.002”
set “cg_runroll” “0”
set “cg_runpitch” “0”
set "cg_brassTime" "0" //how long do expended shells remain on floor? (0=none)
set "cg_cameraOrbitDelay" "50" //change the rate at which the camara moves to the next orbit position (higher number=slower)
set "cg_complaintpopup" "0" //pop up complaint prompt when TK'ed? (1=yes 0=no)
set "cg_coronafardist" "0" //draw sun flares? (1=yes 0=no)
set "cg_coronas" "0" //draw sun flares? (1=yes 0=no)
set "cg_crosshairAlpha" "1" //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set "cg_crosshairAlphaAlt" "1" //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set "cg_crosshairColor" "red" //color of crosshair? Possible values are:
//white black red green blue yellow magenta cyan orange
//mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreen
set "cg_crosshairHealth" "0" //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect)
set "cg_crosshairpulse" "0" //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no
set "cg_crosshairSize" "48" //size of crosshair on screen (higher number=larger)
set "cg_crosshairX" "0" //alter positioning of crosshair on screen along x axis (in pixels, - numbers move left + move right)
set "cg_crosshairY" "0" //alter positioning of crosshair on screen along y axis (in pixels, - numbers move up + move down)
set "cg_currentSelectedPlayer" "0" //default playernumber to spectate upon death
set "cg_cursorHints" "1" //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no)
set "cg_cycleAllWeaps" "1" //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no)
set "cg_deferPlayers" "1" //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no)
set "cg_drawAttacker" "0" //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?)
set "cg_drawCompass" "1" //draw compass@bottom of screen (1=yes 0=no)
set "cg_drawCrosshair" "5" //crosshair style? (1-10)
set "cg_drawCrosshairNames" "1" //draw friendly player names under crosshair? (1=yes 0=no)
set "cg_drawFPS" "1" //draw frames per second displayed? (1=yes 0=no)
set "cg_drawGun" "0" //draw gun on screen? (1=yes 0=no)
set "cg_drawIcons" "1" //draw gun icons on screen? (1=yes 0=no)
set "cg_drawNotifyText" "1" //display console text in notification area on scren? (1=yes 0=no)
set "cg_drawReinforcementTime" "1" //display friendly respawn time? (1=yes 0=no)
set "cg_drawSnapshot" "0" //display client-server traffic? (for debugging?) (1=yes 0=no)
set "cg_drawStatus" "1" //display HUD? (1=yes 0=no)
set "cg_drawTeamOverlay" "2" //type of team display (0=none 1=short 2=long)
set "cg_drawTimer" "0" //draw time left in round? (redundant, already displayed) (1=yes, 0=no)
set "cg_drawWeaponIconFlash" "1" //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)
set "cg_gibs" "0" //draw body chunks when gibbed? (1=yes, 0=no)
set "cg_fov" "90" //field of vision (higher is wider)
set "cg_hudAlpha" "1.0" //transparency of HUD? (1=full crosshair .5=semitransparent 0=none)
set “cg_impactvibration” “0”
set "cg_lagometer" "1" //display lag-o-meter? (1=yes 0=no)
set "cg_marks" "0" //draw marks on walls? bulletholes, etc (1=yes 0=no)
set "cg_marktime" "0" //time in milliseconds to leave marks on walls
set “cg_muzzleflash” “0”
set "cg_popupLimboMenu" "0" //pop up limbo menu upon death (1=yes 0=no)
set "cg_predictItems" "0" //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no)
set "cg_quickMessageAlt" "1" //use numbers or letters for voice comms? (1=numbers 0=letters)
set "cg_selectedPlayer" "0" //selected player to spectate?
set "cg_selectedPlayerName" "HelenKeller" //selected player name to spectate?
set "cg_shadows" "0" //draw player shadows (0=none 1=circle 2=raycasted)
set "cg_showblood" "1" //show blood when shooting players? (1=yes 0=no)
set "cg_simpleItems" "0" //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object)
set "cg_stereoSeparation" "0.4" //amount of stereo seperation in sound output from 0-1
set "cg_teamChatHeight" "6" //number of lines of text to draw on screen
set "cg_teamChatTime" "99999" //number of milliseconds before drawn text fades
set "cg_teamChatsOnly" "0" //display text from team only? (1=yes 0=no)
set "cg_useWeapsForZoom" "1" //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no)
set "cg_viewsize" "100" //percentage of screen to display
set "cg_voiceSpriteTime" "6000" //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds)
set "cg_weaponCycleDelay" "150" //delay between weapon switching when using mwheel (in millseconds)
set "cg_wolfparticles" "1" //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no)
set "cg_zoomDefaultBinoc" "3" //default zoom level for binocs
set "cg_zoomDefaultSniper" "3" //default zoom level for sniper
set "cg_zoomStepBinoc" "2" //levels of zoom for binocs?
set "cg_zoomfov" "20" //default fov for zoom?
set "cg_zoomstepsniper" "3" //levels of zoom for sniper?
Set “cg_runroll” “0”
Set “cg_runpitch” “0”
Set “cg_recoilpitch “0”
Set “cg_drawSpreadScale “1”
// Set cl_
set "cl_packetdup" "1" //send duplicate packets when packet is dropped? (1=yes 0=no)
set "cl_allowDownload" "1" //allow client to download missing files? (1=yes 0=no)
set “cl_mouseAccel” “0”
set "cl_timenudge" "0" //client lag prediction (negative 1/4 of avg ping is good guide)
set "cl_maxpackets" "222" //max packets to send per second (higher = smoother play but requires beefier connection)
set “sv_screenshake” “0”
// Set r_
set "r_allowExtensions" "1" //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no)
set “r_atmosphereeffects “0”
set "r_colorbits" "16" //16 or 32 bit color?
set "r_customaspect" "1" //allow for a custom aspect ratio? (1=yes 0=no)
set "r_customheight" "800" //vertical resolution
set "r_customwidth" "600" //horizontal resolution
set "r_depthbits" "16" //how many bits for depth buffer?
set "r_detailtextures" "0" //use detailed textures? (1=yes 0=no)
set "r_displayrefresh" "70" //refresh rate (in hz) to use
set "r_drawSun" "0" //draw sun on screen? (1=yes 0=no)
set "r_dynamiclight" "0" //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no)
set "r_ext_compiled_vertex_array" "1" //toggle hardware compiled vertex array rendering method (1=yes 0=no)
set "r_ext_compressed_textures" "0" //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no)
set "r_ext_gamma_control" "1" //enable external gamma control settings (1=yes 0=no)
set "r_ext_multitexture" "1" //toggle hardware mutitexturing (1=yes 0=no)
set "r_ext_texture_env_add" "1" //toggle additive blending in multitexturing (1=yes 0=no)
set “r_ext_NV_fog_dist” “0” unsafe
set "r_facePlaneCull" "1" //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no)
set "r_fastsky" "1" //display sky as single color or fancy with clouds etc. (1=yes 0=no)
set "r_finish" "0" //toggle synchronization of rendered frames (1=yes 0=no)
set "r_flares" "0" //toggle projectile flare and lighting effect (1=yes 0=no)
set "r_fullscreen" "1" //toggle full screen or play in a window (1=fullscreen 0=windowed)
set "r_gamma" "3" //level of gamma ramping
set "r_glDriver" "opengl32" //used "x" OpenGL driver (standard OpenGL32 or 3dfxvgl)
set "r_glIgnoreWicked3D" "0" //when using 3dfx ignore wicked3d drivers? (1=yes 0=no)
set "r_highQualityVideo" "0" //video sucks. (1=yes 0=no)
set "r_intensity" "5" //color intensity higher=brighter
set "r_ignoreFastPath" "0" //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no)
set "r_ignoreGLErrors" "1" //self-explanatory, chump! (1=yes 0=no)
set "r_ignorehwgamma" "1" //use hardware gamma? affects operation of gamma controls (1=yes 0=no)
set "r_inGameVideo" "0" //toggle loading and display of in-game video (1=yes 0=no)
set "r_lodCurveError" "250" //another level of detail setting if set to 10000 "don't drop curve rows for a long time"
set "r_lodbias" "2" //change the geometric level of detail (0 - 2)
set "r_mode" "6" //display mode (3=640x480 4=800x600 6=1024x768 7=1280x1024)
set "r_overBrightBits" "3" //brightness adjustment (higher=brighter)
set "r_picmip" "0" //set maximum texture size (0 - 10, 10=fastest 0=quality)
set “r_picmip2” “2”
set "r_primitives" "0" //set the rendering method. (1-3)
set "r_rmse" "0.0" //blurring for textures, increases fps
set "r_roundImagesDown" "2" //set rounding down amount (larger = faster, lower = quality)
set "r_simpleMipMaps" "1" //toggle the use of "simple" mip mapping. (1=yes 0=no)
set "r_smp" "0" //toggle the use of multi processor acceleration code (buggy)
set "r_stencilbits" "0" //stencil buffer size (0, 8bit, and 16bit)
set "r_stereo" "0" //toggle the use of stereo separation for 3D glasses (1=yes 0=no)
set "r_subdivisions" "999" //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail)
set "r_swapInterval" "0" //toggle frame swapping (1=yes 0=no)
set "r_textureMode" "GL_LINEAR_MIPMAP_LINEAR" //select texture mode, linear or nearest
set "r_texturebits" "0" //color depth for textures? (16 or 32)
set "r_uifullscreen" "0" //hax for fog removal (1=yes 0=no)
set "r_vertexLight" "1" //vertex or not? vertex = lower quality, brighter (1=yes 0=no)
set "r_mapoverbrightbits" "3" //brightness adjustment (higher=brighter)
// Set com_
set "com_blood" "0" //draw blood?
set "com_hunkMegs" "225" //memory in megabytes to use for level matrices/hashes/etc.
set "com_introplayed" "0" //play intro on loading of game? (1=yes 0=no)
set "com_maxfps" "400" //frame rate limiter (value is frames per second)
set "com_soundMegs" "32" //memory in megabytes to use for sounds
set "com_zoneMegs" "24" //memory in megabytes to us
set “snaps” “40”
set “con_debug” “0”