in 2005 (when i started)
Graphics:
4
Audio:
3 (no surround)
Controls:
4 (do u mean the feeling while controlling your character or the possibilities to configure the controls? u can change any button and there aren't too many you need - so who wants more?)
Atmosphere:
5
UI:
4 (fast menus, but its hard to learn the limbo menu (where u change sides/classes/weapons/spawns))
Weapon/Item Variety:
4 (turok alwas had about 20 or so, but maybe this would be imbalanced)
Tactical Level:
4
Teamplay Experience:
3 (before ET I've played AAO, where you have to coordinate the whole team for an simultanous strike - in ET (especially in fun mods) there is much space for rambos, that eliminate nearly the whole team and let the rest do the objectives - or do them by their own in a few minutes)
Game Overview/Leveldesign:
5
Overall Game Experience:
5
today
Graphics:
3 (it still looks pretty good - but my current pc still got problems to handle 125 fps; also the widescreen-support sucks

)
Audio:
2 (its 2012 ... and there is still no surround)
Controls:
5 (there are games where u cant even change the buttons or games with mouse-movement-delay etc - so ET still rocks)
Atmosphere:
5
UI:
4
Weapon/Item Variety:
5 (in other games I've seen 208743687 variations of machine guns which dont even have real differences - in ET there are a few completely different weapons)
Tactical Level:
5
Teamplay Experience:
4 (u can still be rambo - but I've learned that u can have much fun in acting as a team with some ppl of your side)
Game Overview/Leveldesign:
5
Overall Game Experience:
5
When I take a look at CoD(4+), BF(BC+) and MoH, I alwas see the same boring stuff.
ET is a contrast to all the mainstream games of these days. Even if the graphics and the sounds aren't comparable to the latest game releases, this game still rocks because of its gamelay. But sometimes (after 7 years of ET) it's getting monotonous.