
aber nicht lachen,hehe
// generated by RTCW, do not modify
unbindall
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "+useitem"
bind * "vote no"
bind , "itemprev"
bind - "vote yes"
bind . "itemnext"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind = "zoomin"
bind [ "weapnext"
bind \ "+mlook"
bind ] "weapprev"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind l "OpenLimboMenu"
bind m "OpenLimboMenu"
bind o "vstr fdn"
bind p "vstr fup"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "say ^3So bin dann jetzt weg! Cu all; wait 150; vsay bye; wait 150; quit"
bind v "mp_QuickMessage"
bind w "+forward"
bind y "messagemode2"
bind z "weapalt"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+strafe"
bind CTRL "+sprint"
bind SHIFT "+zoom"
bind INS "weaponbank 1"
bind DEL "weaponbank 3"
bind PGDN "weaponbank 6"
bind PGUP "weaponbank 4"
bind HOME "weaponbank 2"
bind END "weaponbank 5"
bind F1 "vote yes"
bind F2 "vstr spawntoggle"
bind F4 "+scores"
bind F5 "vstr soldat"
bind F6 "vstr Lieutenant"
bind F7 "mp_playertype 1;mp_weapon 4;limbomessage ein Medic Thompson;say_team ^1[^3MEDIC^1] "
bind F8 "mp_playertype 2;mp_weapon 4;limbomessage ein Engineer Thompson;say_team ^1[^3ENGINEER^1] "
bind F11 "screenshot"
bind KP_5 "+dropweapon"
bind KP_END "+movedown"
bind KP_DOWNARROW "+leanleft"
bind KP_PGDN "+leanright"
bind KP_INS "weapalt"
bind KP_DEL "kill"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "+reload"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
seta "0"
seta r_mapOverBrightBits "4"
seta timescale "1"
seta cg_emptyswitch "0"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColor "White"
seta cg_crosshairColorAlt "White"
seta cf_wstats "1.2"
seta cf_wtopshots "0.8"
seta cg_announcer "1"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_complaintPopUp "1"
seta cg_crosshairPulse "1"
seta cg_drawReinforcementTime "1"
seta cg_drawWeaponIconFlash "0"
seta cg_muzzleFlash "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "1"
seta ch_font "0"
seta demo_avifpsF1 "0"
seta demo_avifpsF2 "10"
seta demo_avifpsF3 "15"
seta demo_avifpsF4 "20"
seta demo_avifpsF5 "24"
seta demo_drawTimeScale "1"
seta mv_sensitivity "20"
seta r_uiFullScreen "0"
seta cl_timeNudge "0"
seta r_intensity "2"
seta r_picmip2 "2"
seta r_lowMemTextureSize "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_noipx "0"
seta net_noudp "0"
seta cg_hudAlpha "1.0"
seta ui_serverStatusTimeOut "7000"
seta ui_browserShowAntilag "0"
seta ui_browserShowPunkBuster "0"
seta ui_browserShowTourney "1"
seta ui_browserShowMaxlives "1"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta ui_currentNetMap "0"
seta ui_currentMap "0"
seta ui_mapIndex "0"
seta ui_actualNetGametype "5"
seta ui_netGametype "0"
seta ui_joinGametype "0"
seta ui_gametype "3"
seta ui_menuFiles "ui_mp/menus.txt"
seta ui_netSource "1"
seta cg_selectedPlayerName "aXiom][Schume"
seta cg_selectedPlayer "7"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_dedicated "0"
seta server16 ""
seta server15 ""
seta server14 ""
seta server13 ""
seta server12 ""
seta server11 ""
seta server10 ""
seta server9 ""
seta server8 ""
seta server7 ""
seta server6 ""
seta server5 ""
seta server4 ""
seta server3 ""
seta server2 ""
seta server1 ""
seta cg_marktime "20000"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "2500"
seta ui_master "0"
seta ui_teamArenaFirstRun "1"
seta g_allowvote "1"
seta g_spSkill "2"
seta g_spVideos ""
seta g_spAwards ""
seta g_spScores5 ""
seta g_spScores4 ""
seta g_spScores3 ""
seta g_spScores2 ""
seta g_spScores1 ""
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "30"
seta ui_ctf_capturelimit "8"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_team_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_tourney_fraglimit "0"
seta ui_ffa_timelimit "0"
seta ui_ffa_fraglimit "20"
seta ui_glCustom "4"
seta com_soundMegs "32"
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0.5"
seta s_volume "0.8"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_lastValidRenderer "Radeon 9500 x86/MMX/3DNow!/SSE"
seta r_highQualityVideo "1"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "2.000000"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "1"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "1"
seta r_lodbias "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_smp "0"
seta r_subdivisions "4"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_fullscreen "1"
seta r_mode "4"
seta r_ignorehwgamma "1"
seta r_overBrightBits "3"
seta r_depthbits "16"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "16"
seta r_texturebits "16"
seta r_detailtextures "1"
seta r_rmse "0.0"
seta r_roundImagesDown "1"
seta r_picmip "2"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_fsaa_samples "1"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_tess "1"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta cg_autoReload "1"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cl_punkbuster "1"
seta cl_anonymous "0"
seta sex "male"
seta handicap "100"
seta color "4"
seta head "default"
seta model "multi"
seta snaps "40"
seta rate "10000"
seta name "^0a^1X^0iom^3][^0S^3c^0hume"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_drawCrosshair "5"
seta cg_crosshairSize "48"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_drawGun "0"
seta cg_uselessNostalgia "0"
seta cg_drawTeamOverlay "2"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cg_drawCompass "1"
seta cl_maxPing "800"
seta m_filter "0"
seta m_side "0.01"
seta m_forward "0.01"
seta m_yaw "0.022"
seta m_pitch "0.02"
seta r_inGameVideo "1"
seta cg_wolfparticles "1"
seta cg_autoswitch "0"
seta cl_allowDownload "1"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "10.364584"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "30"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta cl_autoupdate "1"
seta con_debug "0"
seta sv_dl_maxRate "42000"
seta g_antilag "1"
seta g_voteFlags "255"
seta g_fastResMsec "1000"
seta g_fastres "0"
seta g_complaintlimit "3"
seta g_altStopwatchMode "0"
seta sv_lanForceRate "1"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_allowDownload "1"
seta g_noTeamSwitching "0"
seta g_maxlives "0"
seta g_friendlyFire "1"
seta sv_floodProtect "1"
seta sv_maxPing "0"
seta sv_minPing "0"
seta sv_maxRate "0"
seta sv_punkbuster "0"
seta sv_hostname "WolfHost"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta joy_threshold "0.15"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_recommendedSet "1"
seta com_introplayed "1"
seta com_blood "0"
seta com_maxfps "72"
seta com_hunkMegs "256"
seta cg_shadows "1"
seta cg_drawFPGun "1"
seta cg_zoomfov "22.5"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultFG "55"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepFG "10"
seta cg_fov "110"
seta cg_stereoSeparation "0.4"
seta cg_gibs "1"
seta cg_drawSpreadScale "1"
seta cg_drawFrags "1"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_drawFPS "0"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawRewards "1"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "150"
seta cg_cycleAllWeaps "1"
seta cg_drawAllWeaps "1"
seta cg_crosshairHealth "1"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_simpleItems "0"
seta cg_reticleType "1"
seta cg_reticleBrightness "0.7"
seta cg_lagometer "0"
seta cg_railTrailTime "400"
seta cg_runpitch "0.000"
seta cg_runroll "0.005"
seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
seta cg_bloodTime "120"
seta cg_teamChatTime "8000"
seta cg_teamChatHeight "8"
seta cg_coronafardist "1536"
seta cg_coronas "0"
seta cg_deferPlayers "1"
seta cg_blinktime "100"
seta cg_cameraOrbitDelay "50"
seta cg_noTaunt "0"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_showblood "0"
seta cg_currentSelectedPlayer "0"
seta cg_currentSelectedPlayerName "^0a^1X^0iom^3][^0S^3c^0hume"
seta cm_playerCurveClip "1"
seta cg_autoAction "7"
seta svg_healthstring "Energie"
seta svg_timestring "Zeit"
seta cl_language "2"
seta com_zoneMegs "32"
// *** Soldat ***
bind f5 "vstr soldat
set Soldat vstr s00
set s00 "set Soldat vstr s01;mp_playertype 0;mp_weapon 6;limbomessage ein Soldat Mauser;say_team " ^1[^3SOLDIER -> MAUSER^1]"
set s01 "set Soldat vstr s02;mp_playertype 0;mp_weapon 8;limbomessage ein Soldat Panzerfaust;say_team " ^1[^3SOLDIER -> PANZER^1]"
set s02 "set Soldat vstr s03;mp_playertype 0;mp_weapon 9;limbomessage ein Soldat Giftspritze;say_team " ^1[^3SOLDIER -> RATTERGEWEHR^1]"
set s03 "set Soldat vstr s00;mp_playertype 0;mp_weapon 10;limbomessage ein Soldat Flammenwerfer;say_team " ^1[^3SOLDIER -> FLAMER^1]"
// *** Lieutenant ***
bind f6 "vstr Lieutenant
set Lieutenant vstr l00
set l00 "set Lieutenant vstr l01;mp_playertype 3;mp_weapon 3;limbomessage ein Lieutenant Mp40;say_team " ^1[^3LIEUTENANT -> MP40^1]"
set l01 "set Lieutenant vstr l02;mp_playertype 3;mp_weapon 4;limbomessage ein Lieutenant Thompson;say_team " ^1[^3LIEUTENANT -> THOMPSON^1]"
set l02 "set Lieutenant vstr l00;mp_playertype 3;mp_weapon 5;limbomessage ein Lieutenant Sten;say_team " ^1[^3LIEUTENANT -> STEN^1]"
// *** Medic ***
bind f7 "mp_playertype 1;mp_weapon 4;limbomessage ein Medic Thompson;say_team " ^1[^3MEDIC^1]"
// *** Engineer ***
bind f8 "mp_playertype 2;mp_weapon 4;limbomessage ein Engineer Thompson;say_team " ^1[^3ENGINEER^1]"
set spawnauto "setspawnpt 0;echo ^5Spawn Point: ^1AUTO;set spawntoggle vstr spawnaxis"
set spawnaxis "setspawnpt 1;echo ^5Spawn Point: ^1AXIS;set spawntoggle vstr spawnallied"
set spawnallied "setspawnpt 2;echo ^5Spawn Point: ^1ALLIED;set spawntoggle vstr spawnauto"
set spawntoggle "vstr spawnauto"
bind f2 "vstr spawntoggle"
bind o "vstr fdn"
bind p "vstr fup"
set fdn vstr fov90
set fup vstr fov95
set fov90 "cg_fov 90;set fdn vstr fov90;set fup vstr fov95;echo fov 90 (Standart)"
set fov95 "cg_fov 95;set fdn vstr fov90;set fup vstr fov100;echo fov 95"
set fov100 "cg_fov 100;set fdn vstr fov95;set fup vstr fov105;echo fov 100"
set fov105 "cg_fov 105;set fdn vstr fov100;set fup vstr fov110;echo fov 105"
set fov110 "cg_fov 110;set fdn vstr fov105;set fup vstr fov115;echo fov 110"
set fov115 "cg_fov 115;set fdn vstr fov110;set fup vstr fov120;echo fov 115"
set fov120 "cg_fov 120;set fdn vstr fov115;set fup vstr fov125;echo fov 120"
set fov125 "cg_fov 125;set fdn vstr fov120;set fup vstr fov130;echo fov 125"
set fov130 "cg_fov 130;set fdn vstr fov125;set fup vstr fov135;echo fov 130"
set fov135 "cg_fov 135;set fdn vstr fov130;set fup vstr fov140;echo fov 135"
set fov140 "cg_fov 140;set fdn vstr fov135;set fup vstr fov145;echo fov 140"
// set fov145 "cg_fov 145;set fdn vstr fov140;set fup vstr fov150;echo fov 145"
// set fov150 "cg_fov 150;set fdn vstr fov145;set fup vstr fov155;echo fov 150"
// set fov155 "cg_fov 155;set fdn vstr fov150;set fup vstr fov160;echo fov 155"
// set fov160 "cg_fov 160;set fdn vstr fov155;set fup vstr fov160;echo fov 160"