Hi,
I´m a game-design student and need your help. I´d need you to rate some game elements of Wolfenstein: Enemy Territory.
The data will be handled anonymous completely.
How would you rate the following game-elements of Wolfenstein:ET, from 1 (very bad) to 5 (very good) points:
Graphics
Audio
Controls
Atmosphere
UI
Weapon/Item Variety
Tactical Level (how much tactic and strategy is needed to succeed ?)
Teamplay Experience (do you feel like you can only survive in a team ?)
Game Overview/Leveldesign (Mini-map and Leveldesign in general)
Overall Game Experience
Here is an example:
Graphics: 5
Audio: 4
Controls: 5
Atmosphere: 4
UI: 3
Weapon/Item Variety: 4
Tactical Level: 5
Teamplay Experience: 3
Game Overview/Leveldesign:4
Overall Game Experience: 5
I´m happy for every single post in here
Thanks a lot in advance !
Bachelor Thesis: Need your help
- Prinz Eisenherz
- Draufgänger
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Re: Bachelor Thesis: Need your help
nearly 10 years ago
Graphics: 5
Audio: 4
Controls: 5
Atmosphere: 5
UI: 4
Weapon/Item Variety: 5
Tactical Level: 5
Teamplay Experience: 5
Game Overview/Leveldesign:5
Overall Game Experience: 5
today
Graphics: 2
Audio: 2
Controls: 3
Atmosphere: 5
UI: 2
Weapon/Item Variety: 3
Tactical Level: 3
Teamplay Experience: 4
Game Overview/Leveldesign: 3
Overall Game Experience: 3
Graphics: 5
Audio: 4
Controls: 5
Atmosphere: 5
UI: 4
Weapon/Item Variety: 5
Tactical Level: 5
Teamplay Experience: 5
Game Overview/Leveldesign:5
Overall Game Experience: 5
today
Graphics: 2
Audio: 2
Controls: 3
Atmosphere: 5
UI: 2
Weapon/Item Variety: 3
Tactical Level: 3
Teamplay Experience: 4
Game Overview/Leveldesign: 3
Overall Game Experience: 3
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nearly 10 years ago
Graphics: 4
Audio: 4
Controls: 4
Atmosphere: 5
UI: 4
Weapon/Item Variety: 4
Tactical Level: 5
Teamplay Experience: 5
Game Overview/Leveldesign: 4
Overall Game Experience: 4
today
Graphics: 2
Audio: 2
Controls: 4
Atmosphere: 4
UI: 3
Weapon/Item Variety: 3
Tactical Level: 3
Teamplay Experience: 4
Game Overview/Leveldesign: 3
Overall Game Experience: 3
Graphics: 4
Audio: 4
Controls: 4
Atmosphere: 5
UI: 4
Weapon/Item Variety: 4
Tactical Level: 5
Teamplay Experience: 5
Game Overview/Leveldesign: 4
Overall Game Experience: 4
today
Graphics: 2
Audio: 2
Controls: 4
Atmosphere: 4
UI: 3
Weapon/Item Variety: 3
Tactical Level: 3
Teamplay Experience: 4
Game Overview/Leveldesign: 3
Overall Game Experience: 3
_____________________
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- Rhino Cracker
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Re: Bachelor Thesis: Need your help
in 2005 (when i started)
Graphics: 4
Audio: 3 (no surround)
Controls: 4 (do u mean the feeling while controlling your character or the possibilities to configure the controls? u can change any button and there aren't too many you need - so who wants more?)
Atmosphere: 5
UI: 4 (fast menus, but its hard to learn the limbo menu (where u change sides/classes/weapons/spawns))
Weapon/Item Variety: 4 (turok alwas had about 20 or so, but maybe this would be imbalanced)
Tactical Level: 4
Teamplay Experience: 3 (before ET I've played AAO, where you have to coordinate the whole team for an simultanous strike - in ET (especially in fun mods) there is much space for rambos, that eliminate nearly the whole team and let the rest do the objectives - or do them by their own in a few minutes)
Game Overview/Leveldesign: 5
Overall Game Experience: 5
today
Graphics: 3 (it still looks pretty good - but my current pc still got problems to handle 125 fps; also the widescreen-support sucks )
Audio: 2 (its 2012 ... and there is still no surround)
Controls: 5 (there are games where u cant even change the buttons or games with mouse-movement-delay etc - so ET still rocks)
Atmosphere: 5
UI: 4
Weapon/Item Variety: 5 (in other games I've seen 208743687 variations of machine guns which dont even have real differences - in ET there are a few completely different weapons)
Tactical Level: 5
Teamplay Experience: 4 (u can still be rambo - but I've learned that u can have much fun in acting as a team with some ppl of your side)
Game Overview/Leveldesign: 5
Overall Game Experience: 5
When I take a look at CoD(4+), BF(BC+) and MoH, I alwas see the same boring stuff.
ET is a contrast to all the mainstream games of these days. Even if the graphics and the sounds aren't comparable to the latest game releases, this game still rocks because of its gamelay. But sometimes (after 7 years of ET) it's getting monotonous.
Graphics: 4
Audio: 3 (no surround)
Controls: 4 (do u mean the feeling while controlling your character or the possibilities to configure the controls? u can change any button and there aren't too many you need - so who wants more?)
Atmosphere: 5
UI: 4 (fast menus, but its hard to learn the limbo menu (where u change sides/classes/weapons/spawns))
Weapon/Item Variety: 4 (turok alwas had about 20 or so, but maybe this would be imbalanced)
Tactical Level: 4
Teamplay Experience: 3 (before ET I've played AAO, where you have to coordinate the whole team for an simultanous strike - in ET (especially in fun mods) there is much space for rambos, that eliminate nearly the whole team and let the rest do the objectives - or do them by their own in a few minutes)
Game Overview/Leveldesign: 5
Overall Game Experience: 5
today
Graphics: 3 (it still looks pretty good - but my current pc still got problems to handle 125 fps; also the widescreen-support sucks )
Audio: 2 (its 2012 ... and there is still no surround)
Controls: 5 (there are games where u cant even change the buttons or games with mouse-movement-delay etc - so ET still rocks)
Atmosphere: 5
UI: 4
Weapon/Item Variety: 5 (in other games I've seen 208743687 variations of machine guns which dont even have real differences - in ET there are a few completely different weapons)
Tactical Level: 5
Teamplay Experience: 4 (u can still be rambo - but I've learned that u can have much fun in acting as a team with some ppl of your side)
Game Overview/Leveldesign: 5
Overall Game Experience: 5
When I take a look at CoD(4+), BF(BC+) and MoH, I alwas see the same boring stuff.
ET is a contrast to all the mainstream games of these days. Even if the graphics and the sounds aren't comparable to the latest game releases, this game still rocks because of its gamelay. But sometimes (after 7 years of ET) it's getting monotonous.