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Spiel absturz beim Start

Verfasst: Di 1. Jul 2008, 15:42
von Patze
Hi!

Habe eigentlich nichts geändert auser ein Systemupdate. (Habe Kubuntu 7.10)

Wenn ich das Spiel starte crushed das Spiel, noch bevor es ins Hauptmenü kommt..

Dies steht in der Konsole



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Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-name of display: :0.0
VidModeExtension Activated at 800x600

Using 8/8/8 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect


***********************************************************
 You are using software Mesa (no hardware acceleration)!
 Driver DLL used: libGL.so.1
 If this is intentional, add
       "+set r_allowSoftwareGL 1"
 to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (4)
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Received signal 11, exiting...
Und warum es den Mesa-Treiber benutzt kapiere ich nicht.. Ich habe ja von meiner GraKa den neusten Treiber installiert...

Und wenn ich dann dieses

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 +set r_allowSoftwareGL 1
dransetzte an das ./et, ruckelt das Hauptmenü extrem und die Farben sind nicht gerade schön. CFGs benutze ich nur meine AUtoexec, die sieht so aus:

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// Config
// by mx.Der Haase	www.matrix-alliance.org

bind	.	vstr gamma_up"
bind	,	"vstr gamma_down"



// Gammatoggle

set	gamma_up	"vstr gamma_11
set	gamma_down	"vstr gamma_09

set	gamma_08	"r_gamma 0.8; echo Gamma: 0.8; set gamma_up vstr gamma_09; set gamma_down vstr gamma_20"
set	gamma_09	"r_gamma 0.9; echo Gamma: 0.9; set gamma_up vstr gamma_10; set gamma_down vstr gamma_08"
set	gamma_10	"r_gamma 1.0; echo Gamma: 1.0; set gamma_up vstr gamma_11; set gamma_down vstr gamma_09"
set	gamma_11	"r_gamma 1.1; echo Gamma: 1.1; set gamma_up vstr gamma_12; set gamma_down vstr gamma_10"
set	gamma_12	"r_gamma 1.2; echo Gamma: 1.2; set gamma_up vstr gamma_13; set gamma_down vstr gamma_11"
set	gamma_13	"r_gamma 1.3; echo Gamma: 1.3; set gamma_up vstr gamma_14; set gamma_down vstr gamma_12"
set	gamma_14	"r_gamma 1.4; echo Gamma: 1.4; set gamma_up vstr gamma_15; set gamma_down vstr gamma_13"
set	gamma_15	"r_gamma 1.5; echo Gamma: 1.5; set gamma_up vstr gamma_16; set gamma_down vstr gamma_14"
set	gamma_16	"r_gamma 1.6; echo Gamma: 1.6; set gamma_up vstr gamma_17; set gamma_down vstr gamma_15"
set	gamma_17	"r_gamma 1.7; echo Gamma: 1.7; set gamma_up vstr gamma_18; set gamma_down vstr gamma_16"
set	gamma_18	"r_gamma 1.8; echo Gamma: 1.8; set gamma_up vstr gamma_19; set gamma_down vstr gamma_17"
set	gamma_19	"r_gamma 1.9; echo Gamma: 1.9; set gamma_up vstr gamma_20; set gamma_down vstr gamma_18"
set	gamma_20	"r_gamma 2.0; echo Gamma: 2.0; set gamma_up vstr gamma_08; set gamma_down vstr gamma_19"



echo	"^7autoexec.cfg ^1geladen"
Und dies ist ja nur für Ingame, um die Gamma zu erhöhen, falls es mal zu dunkel ist :D

Kann mir jemand helfen?

EDIT:

Ergebniss

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 glxgears

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7341 frames in 5.0 seconds = 1467.706 FPS
13123 frames in 5.0 seconds = 2624.357 FPS
10121 frames in 5.0 seconds = 2020.850 FPS
10271 frames in 5.0 seconds = 2054.046 FPS
Egebniss

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glxinfo

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name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
    GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON 9600 Series
OpenGL version string: 2.0.6473 (8.37.6)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
    GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
    GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
    GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
    GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x2c 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x2d 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x2e 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x30 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x31 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x32 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x33 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x34 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x35 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x36 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x37 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x38 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x39 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x3a 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x3b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x3c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x3d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x3e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x3f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x40 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x41 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x42 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
Und bei

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glxinfo | grep string
kommt das

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server glx vendor string: SGI
server glx version string: 1.2
client glx vendor string: ATI
client glx version string: 1.3
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON 9600 Series
OpenGL version string: 2.0.6473 (8.37.6)
EDIT 2:

Habe nichts gemacht und es läuft wieder.. merkwürdig...