Spiel absturz beim Start

Alles was mit Enemy Territory zu tun hat
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Patze
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Beiträge: 68
Registriert: Fr 21. Mär 2008, 20:12
Alter: 33

Spiel absturz beim Start

Beitrag von Patze »

Hi!

Habe eigentlich nichts geändert auser ein Systemupdate. (Habe Kubuntu 7.10)

Wenn ich das Spiel starte crushed das Spiel, noch bevor es ins Hauptmenü kommt..

Dies steht in der Konsole



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Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-name of display: :0.0
VidModeExtension Activated at 800x600

Using 8/8/8 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect


***********************************************************
 You are using software Mesa (no hardware acceleration)!
 Driver DLL used: libGL.so.1
 If this is intentional, add
       "+set r_allowSoftwareGL 1"
 to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (4)
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Received signal 11, exiting...
Und warum es den Mesa-Treiber benutzt kapiere ich nicht.. Ich habe ja von meiner GraKa den neusten Treiber installiert...

Und wenn ich dann dieses

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 +set r_allowSoftwareGL 1
dransetzte an das ./et, ruckelt das Hauptmenü extrem und die Farben sind nicht gerade schön. CFGs benutze ich nur meine AUtoexec, die sieht so aus:

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// Config
// by mx.Der Haase	www.matrix-alliance.org

bind	.	vstr gamma_up"
bind	,	"vstr gamma_down"



// Gammatoggle

set	gamma_up	"vstr gamma_11
set	gamma_down	"vstr gamma_09

set	gamma_08	"r_gamma 0.8; echo Gamma: 0.8; set gamma_up vstr gamma_09; set gamma_down vstr gamma_20"
set	gamma_09	"r_gamma 0.9; echo Gamma: 0.9; set gamma_up vstr gamma_10; set gamma_down vstr gamma_08"
set	gamma_10	"r_gamma 1.0; echo Gamma: 1.0; set gamma_up vstr gamma_11; set gamma_down vstr gamma_09"
set	gamma_11	"r_gamma 1.1; echo Gamma: 1.1; set gamma_up vstr gamma_12; set gamma_down vstr gamma_10"
set	gamma_12	"r_gamma 1.2; echo Gamma: 1.2; set gamma_up vstr gamma_13; set gamma_down vstr gamma_11"
set	gamma_13	"r_gamma 1.3; echo Gamma: 1.3; set gamma_up vstr gamma_14; set gamma_down vstr gamma_12"
set	gamma_14	"r_gamma 1.4; echo Gamma: 1.4; set gamma_up vstr gamma_15; set gamma_down vstr gamma_13"
set	gamma_15	"r_gamma 1.5; echo Gamma: 1.5; set gamma_up vstr gamma_16; set gamma_down vstr gamma_14"
set	gamma_16	"r_gamma 1.6; echo Gamma: 1.6; set gamma_up vstr gamma_17; set gamma_down vstr gamma_15"
set	gamma_17	"r_gamma 1.7; echo Gamma: 1.7; set gamma_up vstr gamma_18; set gamma_down vstr gamma_16"
set	gamma_18	"r_gamma 1.8; echo Gamma: 1.8; set gamma_up vstr gamma_19; set gamma_down vstr gamma_17"
set	gamma_19	"r_gamma 1.9; echo Gamma: 1.9; set gamma_up vstr gamma_20; set gamma_down vstr gamma_18"
set	gamma_20	"r_gamma 2.0; echo Gamma: 2.0; set gamma_up vstr gamma_08; set gamma_down vstr gamma_19"



echo	"^7autoexec.cfg ^1geladen"
Und dies ist ja nur für Ingame, um die Gamma zu erhöhen, falls es mal zu dunkel ist :D

Kann mir jemand helfen?

EDIT:

Ergebniss

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 glxgears

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7341 frames in 5.0 seconds = 1467.706 FPS
13123 frames in 5.0 seconds = 2624.357 FPS
10121 frames in 5.0 seconds = 2020.850 FPS
10271 frames in 5.0 seconds = 2054.046 FPS
Egebniss

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glxinfo

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name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
    GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON 9600 Series
OpenGL version string: 2.0.6473 (8.37.6)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
    GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
    GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
    GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
    GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x2c 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x2d 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x2e 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x30 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x31 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x32 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x33 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x34 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x35 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x36 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x37 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x38 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x39 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x3a 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x3b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x3c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x3d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x3e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x3f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x40 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x41 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x42 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
Und bei

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glxinfo | grep string
kommt das

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server glx vendor string: SGI
server glx version string: 1.2
client glx vendor string: ATI
client glx version string: 1.3
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON 9600 Series
OpenGL version string: 2.0.6473 (8.37.6)
EDIT 2:

Habe nichts gemacht und es läuft wieder.. merkwürdig...
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