Hier noch eine kurze Auflistung einiger Fixes und Veränderungen des Mods: [spoiler]
Bugfixes:
- * Fixed Console spam caused by a null entity call on the flamethrower
Game HUD:
- * Rebuilt the HUD from scratch basically
 * Removed every component
 * Added a Spawntimer to the HUD (under the Map time)
 * Added a Ready Up indicator in warmups
 * Added a Fire Team to the HUD (this needs feedback)
 * Moved the Obituary List under the respawn timer and extended it to 6 Popups
 * Moved the Chat List to the left down side, and extended it to 5 Popups
 * Added a numeric HP display, aswell as a small bar
 * Added a numeric Veil Power display, aswell as a small bar
 * Added a numeric Grenade and Satchel / Healt pack / Ammo pack display. If you run out of charge, a chargebar will be displayed until its full again
 * Added a numeric Ammo display, aswell as a small bar. The bar will turn red on low ammo and on reloads
 * Added a weapon indicator icon, it will turn red on low ammo and on reloads
 * flipped the ammo symbol on the hud (hi bjorn)
- * Removed the solid backgroundimage when ingame.
 * Lowered the black background opacity when ingame.
Spawn system:
- * Removed the personal wait time
 * The first spawn is random for both teams. This is because we dont want to have both teams spawning at the same time
 * Bank spawns are fixed to 13 seconds on the allied side and 14 seconds on the axis side
 * All other maps have a 15 seconds spawn for both teams
- * Raised footstep sounds
 * Lowered luger sound
 * Removed Weapon Tracers
 * Removed Weapon Muzzleflash
 * Localized the hitsounds: You will be able to put any sound you want as your hitsounds. The server does not need to have those sounds or package
- * MP40 spread when shooting from the hip was reduced to close to that of the ironsight
 * Grenade velocity is now a bit higher again, not as high as in the unpatched retail game
- * Objectives always had to pick up, now you can just walk over them to pick them up.
 * Syringe, or magical whatever, can be bound to _weapon2 and you can basically walk over the map with it
 * Pliers / Wrench can be bound to _weapon2 and you can basically walk over the map with it
- * Removed Postprocess from the HUDs
 * Removed Dust from Maps
 * Removed Fog from Maps
 * Removed Effects from Maps
 * Removed Flash from main Objectives, kept them on the weapons
 * Removed leaf animations from trees
Hier noch der Link zum WolfPro-Forum wo Verbesserungsvorschläge und eigene Vorschläge bezüglich Änderungen im Spiel willkommen sind. click mich
Click here to download the File WolfPro 01 (1,2MB)
<div align="right">Quelle: vAlium</div>



 
 









