Warum nur?
Verfasst: Sa 29. Mai 2004, 13:38
Ich checks net...bin zu doof dafür.
Hab mir von ner ET Seite einige Scripts gesaugt und die dann in meine MAIN cfg kopiert..ich hab sogar autor und son schmarn ersma drin gelassen.
Aber die Teile funktionieren beim besten willen nicht...und ich weiß net warum! Ich habn nix dran verändert und es sind auch keine Tasten doppelt belegt...woran kanns liegen?
// Author: =[ZonE]=Davicho (davicho00@hotmail.com)
// Website: http://usuarios.vtr.net/~davicho/script
// Downloaded from www.Enemy-Territory.com
//class.cfg
//Limbo script by =[ZonE]=Davicho
//
//Chilean Enemy Territory League
//http://www.enemyterritory.cl
//
unbind F4
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
set menu "echo ^3F4^1: ^2ENGINEER ^3F5^1: ^2MEDIC; echo ^3F6^1: ^2FIELDS OPS ^3F7^1: ^2COVERT OPS; echo ^3F8^1: ^2SOLDIER ^3F9^1: ^2TEAM (ALLIED/AXIS); echo ^3F10^1: ^2AUTOKILL"
set teamb "set teamtoggle vstr teamr;exec cfg/aliados.cfg;echo ^3****** Allied ******;vstr menu"
set teamr "set teamtoggle vstr teamb;exec cfg/axis.cfg;echo ^3****** Axis ******;vstr menu"
set teamtoggle "vstr teamb"
bind F9 "vstr teamtoggle"
bind F10 kill
//cfg/aliados.cfg
//Allied class-select script by =[ZonE]=Davicho
//ALLIED ENGINEER
set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set ingeniero vstr ing2"
set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//ALLIED MEDIC
set medico "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//ALLIED FIELDS OPS
set fields "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//ALLIED COVERT OPS
set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2"
set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//ALLIED SOLDIER
set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
//cfg/axis.cfg
//Axis class-select script by =[ZonE]=Davicho
//
//AXIS ENGINEER
set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set ingeniero vstr ing2"
set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//AXIS MEDIC
set medico "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//AXIS FIELDS OPS
set fields "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//AXIS COVERT OPS
set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2"
set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//AXIS SOLDIER
set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
// Spawnpt - Script
// Author: pils (bustar@arcor.de)
// Downloaded from www.Enemy-Territory.com
// spawn point selection //
bind kp_home "vstr spawnone"
bind kp_uparrow "vstr spawntwo"
bind kp_pgup "vstr spawnthree"
bind kp_slash "vstr spawnfour"
bind * "vstr spawnfive"
set spawnone "setspawnpt 1; say_team ^7[^2S^7pawn ^2P^7oint: ^2B^7ase]"
set spawntwo "setspawnpt 2; say_team ^7[^2S^7pawn ^2P^7oint: ^22^7]"
set spawnthree "setspawnpt 3; say_team ^7[^2S^7pawn ^2P^7oint: ^23^7]"
set spawnfour "setspawnpt 4; say_team ^7[^2S^7pawn ^2P^7oint: ^24^7]"
set spawnfive "setspawnpt 5; say_team ^7[^2S^7pawn ^2P^7oint: ^25^7]"
// Name Script
// Author: Anarion (anarion_cl@hotmail.com)
// Downloaded from www.Enemy-Territory.com
//
//Name Script by Anarion 2004
//
set x4 "name ^4=SLB=^1Che; set nick vstr x5"
set x5 "name ^8c^9h^8e; set nick vstr x6"
set x6 "name ^vZipfel^uKlatscher; set nick vstr x7"
set x7 "name ^lPanzer^nPussy^o*DLX; set nick vstr x8"
set x8 "name xxxxxxxx; set nick vstr x9"
set x9 "name xxxxxxxx; set nick vstr x4
set nick "vstr x4"
bind n "vstr nick "
Die // bedeuten doch nur nen Comment, aber die nehmen doch keinen Einfluss auf sowas oder?
Ich peils net... *wimmer*
Hab mir von ner ET Seite einige Scripts gesaugt und die dann in meine MAIN cfg kopiert..ich hab sogar autor und son schmarn ersma drin gelassen.
Aber die Teile funktionieren beim besten willen nicht...und ich weiß net warum! Ich habn nix dran verändert und es sind auch keine Tasten doppelt belegt...woran kanns liegen?
// Author: =[ZonE]=Davicho (davicho00@hotmail.com)
// Website: http://usuarios.vtr.net/~davicho/script
// Downloaded from www.Enemy-Territory.com
//class.cfg
//Limbo script by =[ZonE]=Davicho
//
//Chilean Enemy Territory League
//http://www.enemyterritory.cl
//
unbind F4
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
set menu "echo ^3F4^1: ^2ENGINEER ^3F5^1: ^2MEDIC; echo ^3F6^1: ^2FIELDS OPS ^3F7^1: ^2COVERT OPS; echo ^3F8^1: ^2SOLDIER ^3F9^1: ^2TEAM (ALLIED/AXIS); echo ^3F10^1: ^2AUTOKILL"
set teamb "set teamtoggle vstr teamr;exec cfg/aliados.cfg;echo ^3****** Allied ******;vstr menu"
set teamr "set teamtoggle vstr teamb;exec cfg/axis.cfg;echo ^3****** Axis ******;vstr menu"
set teamtoggle "vstr teamb"
bind F9 "vstr teamtoggle"
bind F10 kill
//cfg/aliados.cfg
//Allied class-select script by =[ZonE]=Davicho
//ALLIED ENGINEER
set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set ingeniero vstr ing2"
set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//ALLIED MEDIC
set medico "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//ALLIED FIELDS OPS
set fields "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//ALLIED COVERT OPS
set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2"
set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//ALLIED SOLDIER
set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
//cfg/axis.cfg
//Axis class-select script by =[ZonE]=Davicho
//
//AXIS ENGINEER
set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set ingeniero vstr ing2"
set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//AXIS MEDIC
set medico "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//AXIS FIELDS OPS
set fields "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//AXIS COVERT OPS
set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2"
set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//AXIS SOLDIER
set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
// Spawnpt - Script
// Author: pils (bustar@arcor.de)
// Downloaded from www.Enemy-Territory.com
// spawn point selection //
bind kp_home "vstr spawnone"
bind kp_uparrow "vstr spawntwo"
bind kp_pgup "vstr spawnthree"
bind kp_slash "vstr spawnfour"
bind * "vstr spawnfive"
set spawnone "setspawnpt 1; say_team ^7[^2S^7pawn ^2P^7oint: ^2B^7ase]"
set spawntwo "setspawnpt 2; say_team ^7[^2S^7pawn ^2P^7oint: ^22^7]"
set spawnthree "setspawnpt 3; say_team ^7[^2S^7pawn ^2P^7oint: ^23^7]"
set spawnfour "setspawnpt 4; say_team ^7[^2S^7pawn ^2P^7oint: ^24^7]"
set spawnfive "setspawnpt 5; say_team ^7[^2S^7pawn ^2P^7oint: ^25^7]"
// Name Script
// Author: Anarion (anarion_cl@hotmail.com)
// Downloaded from www.Enemy-Territory.com
//
//Name Script by Anarion 2004
//
set x4 "name ^4=SLB=^1Che; set nick vstr x5"
set x5 "name ^8c^9h^8e; set nick vstr x6"
set x6 "name ^vZipfel^uKlatscher; set nick vstr x7"
set x7 "name ^lPanzer^nPussy^o*DLX; set nick vstr x8"
set x8 "name xxxxxxxx; set nick vstr x9"
set x9 "name xxxxxxxx; set nick vstr x4
set nick "vstr x4"
bind n "vstr nick "
Die // bedeuten doch nur nen Comment, aber die nehmen doch keinen Einfluss auf sowas oder?
Ich peils net... *wimmer*
