Seite 1 von 1

was habt hier für server cfgs????

Verfasst: Di 17. Jun 2003, 01:45
von tspoon
also unsre angepasste cfg hat folgende veränderungen zur standart cfg:

// PASSWORDS & CLIENTS

set sv_maxclients "16" // number of players including private slots
set g_password "" // set to password protect the server
set sv_privateclients "0" // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword "" // that have "password" set to the value of "sv_privatePassword"

// DL, RATE

set sv_maxRate "13000" // 10000 standard but poor for ET
set sv_dl_maxRate "42000" // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "0" // global toggle for both legacy download and web download
set sv_wwwDownload "0" // toggle to enable web download
set sv_wwwBaseURL "" // base URL for redirection
set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL "www.rtcw-wsclan.de" // URL to send to if an http/ftp fails or is refused client side

// MOTD ETC

set sv_hostname "^1www.world-of-rtcw.de" // name of server here
set server_motd0 "^1www.world-of-rtcw.de" // message in right corner of join screen here
set server_motd1 " ^7sponsort by"
set server_motd2 "^2www.rtcw-wsclan.de "
set server_motd3 "^4ws sucht member"
set server_motd4 "^2fuer ET-Squad"
set server_motd5 "^2www.rtcw-wsclan.de"

// MISC SETTINGS

set g_heavyWeaponRestriction "100"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_autofireteams "1"
set g_complaintlimit "3"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
//set g_gametype "4" // Game type should be set from map rotation script
set g_minGameClients "8"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4"
set g_doWarmup "0"
set g_warmup "30"
set g_spectatorInactivity "0"
set sv_floodProtect "1"
set sv_allowDownload "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "0"
set match_latejoin "1"
set match_minplayers "0"
set match_mutespecs "0"
set match_readypercent "100"
set match_timeoutcount "0"
set match_warmupDamage "1"
set team_maxplayers "0"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"

// LMS ONLY SETTINGS

set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"

// VOTING

set g_allowVote "1"
set vote_limit "5"
set vote_percent "50"
set vote_allow_comp "0"
set vote_allow_gametype "0"
set vote_allow_kick "1"
set vote_allow_map "1"
set vote_allow_matchreset "1"
set vote_allow_mutespecs "0"
set vote_allow_nextmap "1"
set vote_allow_pub "0"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "1"
set vote_allow_friendlyfire "0"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "0"
set vote_allow_antilag "0"
set vote_allow_balancedteams "0"
set vote_allow_muting "0"

// PUNKBUSTER

// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console
//pb_sv_enable

// LOGGING

set g_log "etserver.log" // Game logging
set g_logsync 0
set logfile 0 // Console logging ( 1: enable 2: enable and sync )

// MAP ROTATION

exec campaigncycle.cfg // Campaign mode
//exec objectivecycle.cfg // Objective mode
//exec lmscycle.cfg // Last Man Standing mode

// WATCHDOG

// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10 // defaults 60
set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to qui

Verfasst: Fr 20. Jun 2003, 11:11
von [GDD]Mapper
dein pb is ja aus und post noch dein pb.cfg thx

Unsere server.cfg

Verfasst: Sa 21. Jun 2003, 14:27
von [EGN]Viper888
set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet
// set net_ip "" // set to override the default IP ET uses
// set net_port "27960" // set to override the default port ET uses

// PASSWORDS & CLIENTS

set sv_maxclients "16" // number of players including private slots
set g_password "" // set to password protect the server
set sv_privateclients "4" // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword "UnserPrivatePass" // that have "password" set to the value of "sv_privatePassword"
set rconpassword "RconPW" // remote console access password
set refereePassword "RefPW" // referee status password

// DL, RATE

set sv_maxRate "13000" // 10000 standard but poor for ET
set sv_dl_maxRate "42000" // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "1" // global toggle for both legacy download and web download
set sv_wwwDownload "0" // toggle to enable web download
set sv_wwwBaseURL "" // base URL for redirection
set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL "http://www.egnclan.de" // URL to send to if an http/ftp fails or is refused client side

// MOTD ETC

set sv_hostname "^1[EGN]^3Kaserne_VIII_^46_Maps_Campaign" // name of server here
set server_motd0 " ^1www.egnclan.de" // message in right corner of join screen here
set server_motd1 "^3Suchen ET Squad"
set server_motd2 "^1#egn @ Quakenet IRC"
set server_motd3 "^3JoinUs n0w"
set server_motd4 "^1Admin ICQ 114085393"
set server_motd5 ""

// MISC SETTINGS

set g_heavyWeaponRestriction "100"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_autofireteams "1"
set g_complaintlimit "6"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
set g_gametype "4" // Game type should be set from map rotation script
set g_minGameClients "0"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4"
set g_doWarmup "1"
set g_warmup "30"
set g_spectatorInactivity "0"
set sv_floodProtect "1"
set sv_allowDownload "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "300"
set match_latejoin "1"
set match_minplayers "2"
set match_mutespecs "0"
set match_readypercent "10"
set match_timeoutcount "0"
set match_warmupDamage "1"
set team_maxplayers "0"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"
set g_needpass "1"

// LMS ONLY SETTINGS

set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"

// VOTING

set g_allowVote "1"
set vote_limit "5"
set vote_percent "50"
set vote_allow_comp "1"
set vote_allow_gametype "1"
set vote_allow_kick "1"
set vote_allow_map "1"
set vote_allow_matchreset "1"
set vote_allow_mutespecs "1"
set vote_allow_nextmap "1"
set vote_allow_pub "1"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "1"
set vote_allow_friendlyfire "1"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "1"
set vote_allow_antilag "1"
set vote_allow_balancedteams "1"
set vote_allow_muting "1"

// PUNKBUSTER

// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console
pb_sv_enable
pb_sv_cvar cg_bobup in 0 0.005
pb_sv_cvar cg_bobpitch in 0 0.002
pb_sv_cvar cg_bobroll in 0 0.002
pb_sv_cvar cg_fov in 90 120
pb_sv_cvar cg_shadows in 0 1
pb_sv_cvar cl_maxpackets in 15 100
pb_sv_cvar cl_timenudge in -50 0
pb_sv_cvar r_gamma in 0 2
pb_sv_cvar r_intensity in 0 1.5
pb_sv_cvar r_mapoverbrightbits in 0 2
pb_sv_cvar r_overbrightbits in 0 2
pb_sv_cvar r_picmip in 0 2
pb_sv_cvar rate in 2500 25000
pb_sv_cvar snaps in 20 40
pb_sv_cvar com_maxfps out 0.000001 40
pb_sv_cvar r_uifullscreen in 0
pb_sv_cvar m_pitch out -0.011 0.011
pb_sv_cvar r_flares in 0 1
pb_sv_cvar cg_thirdperson in 0
pb_sv_cvar cg_atmosphericEffects 1 // funxt irgendwie ned

;NOTE: the following 2 lines only work for PB Server v0.991 and later
pb_sv_task 300 600 "pb_sv_cvarsrch com_maxfps"
pb_sv_task 600 600 "pb_sv_bindsrch com_maxfps"

// *******{ SERVER SNAP SHOTS }******* für mich mal wichtig zu sehen mit welcher cfg andere spielen

PB_SV_AutoSs 1 //1-0 on-off regularly retrieve screen shots from connected players
PB_SV_AutoSsFrom 300 //Minimum number of seconds PB will wait before requesting screen shot
PB_SV_AutoSsTo 900 //Maximum number of seconds PB will wait before requesting screen shot
pb_sv_SsFloor 1 //Low screenshot filename serial #
pb_sv_SsCeiling 5000 //High screenshot filename serial #
pb_sv_SsWidth 320 //Requested pixel width of remote screenshots
pb_sv_SsHeight 240 //Requested pixel height of remote screenshots
pb_sv_SsXpct 50 //Percentage across screen for remote screenshots
pb_sv_SsYpct 50 //Percentage down screen for remote screenshots
pb_sv_SsSrate 1 //Sample Rate for remote screenshots
pb_sv_SsDelay 0 //Maximum delay client waits before capturing screenshot
pb_sv_SsPath "/usr/local/games/enemy-territory/pb/screens/" //Path where remote screenshots are saved

PB_SV_HttpAddr 213.133.100.34
PB_SV_HttpPort meinPort
PB_SV_HttpKey meinPW

//Bad Names list
//Place any names that you feel players should not use on your server in here.
//To add more bad name entries, simply follow the format shown below.
pb_sv_badname 30 Nazi
pb_sv_badname 30 H.
pb_sv_badname 30 SS
pb_sv_badname 30 ss
pb_sv_badname 30 jude
pb_sv_badname 30 etplayer
pb_sv_badname 30 wolfplayer


// LOGGING

set g_log "etserver.log" // Game logging
set g_logsync 0
set logfile 2 // Console logging ( 1: enable 2: enable and sync )

// MAP ROTATION

exec campaigncycle.cfg // Campaign mode
//exec objectivecycle.cfg // Objective mode
//exec lmscycle.cfg // Last Man Standing mode

// WATCHDOG

// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10 // defaults 60
set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to quit