Meine Enemy Territory Script Sammlung
Verfasst: Sa 10. Mai 2003, 10:04
Hi..
Hir eins bei dem dein team ne nachricht bekommt per text und voice
Die dateien Allies_b.cfg und Axis_r.cfg im ordner Enemy Territory Map Test\ettest legen!
in der autoexec.cfg die auch im ordner Enemy Territory Map Test\ettest liegen muss volgendes eintragen:
exec Allies_b.cfg
exec Axis_r.cfg
Dann in der etconfig.cfg editieren die unter Wolfenstein - Enemy Territory Map Test\ettest\profiles\ liegt!
Dort dies eintragen.
bind a "exec allies_b.cfg; echo ^9====|| ^1allied quick class selection binds ^9||===="
bind s "exec axis_r.cfg; echo ^9====|| ^2axis quick class selection binds ^9||===="
Die tasten belegung müsst ihr euch anpassen.
So könnt ihr mit 2 tasten die klasse wechsel.
Der rest ist übern numerischen block zu aktivieren!
Allies_b.cfg
// class config: Allies
echo "^8Team: kp_end: Engineer/Thompson kp_downarrow: Engineer/Garand kp_pgdn: Medic/Thompson"
echo "^8Allies kp_leftarrow: Field Ops/Thompson kp_5: Covert Ops/Sten kp_rightarrow: Covert Ops/FG42"
echo "^8 kp_home: Soldier/Panzerfaust kp_uparrow: Soldier/MG42 kp_pgup: Soldier/Mortar"
bind kp_end "team b 2 8; play sound/chat/allies/83a; say_team ^1Next spawn: ^2Engineer with Thompson"
bind kp_downarrow "team b 2 24; play sound/chat/allies/83a; say_team ^1Next spawn: ^2Engineer with Garand"
bind kp_pgdn "team b 1 8; play sound/chat/allies/82a; say_team ^1Next spawn: ^2Medic with Thompson"
bind kp_leftarrow "team b 3 8; play sound/chat/allies/84a; say_team ^1Next spawn: ^2Field Ops with Thompson"
bind kp_5 "team b 4 10; play sound/chat/allies/85a; say_team ^1Next spawn: ^2Covert Ops with Sten"
bind kp_rightarrow "team b 4 33; play sound/chat/allies/85a; say_team ^1Next spawn: ^2Covert Ops with FG42"
bind kp_home "team b 0 5; play sound/chat/allies/81a; say_team ^1Next spawn: ^2Soldier with Panzerfaust"
bind kp_uparrow "team b 0 31; play sound/chat/allies/81a; say_team ^1Next spawn: ^2Soldier with MG42"
bind kp_pgup "team b 0 35; play sound/chat/allies/81a; say_team ^1Next spawn: ^2Soldier with Mortar"
Axis_r.cfg
// class config: Axis
echo "^8Team: kp_end: Engineer/MP40 kp_downarrow: Engineer/K43 kp_pgdn: Medic/MP40"
echo "^8Axis kp_leftarrow: Field Ops/MP40 kp_5: Covert Ops/Sten kp_rightarrow: Covert Ops/FG42"
echo "^8 kp_home: Soldier/Panzerfaust kp_uparrow: Soldier/MG42 kp_pgup: Soldier/Mortar"
bind kp_end "team r 2 3; play sound/chat/axis/83a; say_team ^1Next spawn: ^2Engineer with MP40"
bind kp_downarrow "team r 2 23; play sound/chat/axis/83a; say_team ^1Next spawn: ^2Engineer with K43"
bind kp_pgdn "team r 1 3; play sound/chat/axis/82a; say_team ^1Next spawn: ^2Medic with MP40"
bind kp_leftarrow "team r 3 3; play sound/chat/axis/84a; say_team ^1Next spawn: ^2Field Ops with MP40"
bind kp_5 "team r 4 10; play sound/chat/axis/85a; say_team ^1Next spawn: ^2Covert Ops with Sten"
bind kp_rightarrow "team r 4 33; play sound/chat/axis/85a; say_team ^1Next spawn: ^2Covert Ops with FG42"
bind kp_home "team r 0 5; play sound/chat/axis/81a; say_team ^1Next spawn: ^2Soldier with Panzerfaust"
bind kp_uparrow "team r 0 31; play sound/chat/axis/81a; say_team ^1Next spawn: ^2Soldier with MG42"
bind kp_pgup "team r 0 35; play sound/chat/axis/81a; say_team ^1Next spawn: ^2Soldier with Mortar"
=========================================
Dieses Script ist auch für Medic's, FO, COP, u.s.w zu gebrauchen
//
//Engineer
//
bind CTRL "vstr engineer"
set engineer "vstr engineer1"
set engineer1 "weaponbank 6; -attack;set engineer vstr engineer2" //Sprengstoff
set engineer2 "weaponbank 7; -attack;set engineer vstr engineer3" //Mine
set engineer3 "weaponbank 5; -attack;set engineer vstr engineer4" //Zange
set engineer4 "weaponbank 3; -attack;set engineer vstr engineer1" //Waffe
=================================
//Ducken
//
set duck "+movedown; cg_fov 90; set crouchToggle vstr stand; sensitivity 4;cg_drawCrosshair 5;cg_crosshairsize 40"
set stand "-movedown; cg_fov 110; set crouchToggle vstr duck; sensitivity 8;cg_drawCrosshair 9;cg_crosshairsize 30"
set crouchToggle "vstr duck"
bind KP_INS "vstr crouchToggle"
========================================
//spawn point selection
//
set spawnzero "setspawnpt 0; say_team ^7spawning at ^1Default Spawn"
set spawnone "setspawnpt 1; say_team ^7spawning at ^2Spawn Point 1"
set spawntwo "setspawnpt 2; say_team ^7spawning at ^3Spawn Point 2"
set spawnthree "setspawnpt 3; say_team ^7spawning at ^4Spawn Point 3"
set spawnfour "setspawnpt 4; say_team ^7spawning at ^5Spawn Point 4"
bind home "vstr spawnzero"
bind F9 "vstr spawnone"
bind F10 "vstr spawntwo"
bind F11 "vstr spawnthree"
bind F12 "vstr spawnfour"
======================================
Hir eins bei dem dein team ne nachricht bekommt per text und voice
Die dateien Allies_b.cfg und Axis_r.cfg im ordner Enemy Territory Map Test\ettest legen!
in der autoexec.cfg die auch im ordner Enemy Territory Map Test\ettest liegen muss volgendes eintragen:
exec Allies_b.cfg
exec Axis_r.cfg
Dann in der etconfig.cfg editieren die unter Wolfenstein - Enemy Territory Map Test\ettest\profiles\ liegt!
Dort dies eintragen.
bind a "exec allies_b.cfg; echo ^9====|| ^1allied quick class selection binds ^9||===="
bind s "exec axis_r.cfg; echo ^9====|| ^2axis quick class selection binds ^9||===="
Die tasten belegung müsst ihr euch anpassen.
So könnt ihr mit 2 tasten die klasse wechsel.
Der rest ist übern numerischen block zu aktivieren!
Allies_b.cfg
// class config: Allies
echo "^8Team: kp_end: Engineer/Thompson kp_downarrow: Engineer/Garand kp_pgdn: Medic/Thompson"
echo "^8Allies kp_leftarrow: Field Ops/Thompson kp_5: Covert Ops/Sten kp_rightarrow: Covert Ops/FG42"
echo "^8 kp_home: Soldier/Panzerfaust kp_uparrow: Soldier/MG42 kp_pgup: Soldier/Mortar"
bind kp_end "team b 2 8; play sound/chat/allies/83a; say_team ^1Next spawn: ^2Engineer with Thompson"
bind kp_downarrow "team b 2 24; play sound/chat/allies/83a; say_team ^1Next spawn: ^2Engineer with Garand"
bind kp_pgdn "team b 1 8; play sound/chat/allies/82a; say_team ^1Next spawn: ^2Medic with Thompson"
bind kp_leftarrow "team b 3 8; play sound/chat/allies/84a; say_team ^1Next spawn: ^2Field Ops with Thompson"
bind kp_5 "team b 4 10; play sound/chat/allies/85a; say_team ^1Next spawn: ^2Covert Ops with Sten"
bind kp_rightarrow "team b 4 33; play sound/chat/allies/85a; say_team ^1Next spawn: ^2Covert Ops with FG42"
bind kp_home "team b 0 5; play sound/chat/allies/81a; say_team ^1Next spawn: ^2Soldier with Panzerfaust"
bind kp_uparrow "team b 0 31; play sound/chat/allies/81a; say_team ^1Next spawn: ^2Soldier with MG42"
bind kp_pgup "team b 0 35; play sound/chat/allies/81a; say_team ^1Next spawn: ^2Soldier with Mortar"
Axis_r.cfg
// class config: Axis
echo "^8Team: kp_end: Engineer/MP40 kp_downarrow: Engineer/K43 kp_pgdn: Medic/MP40"
echo "^8Axis kp_leftarrow: Field Ops/MP40 kp_5: Covert Ops/Sten kp_rightarrow: Covert Ops/FG42"
echo "^8 kp_home: Soldier/Panzerfaust kp_uparrow: Soldier/MG42 kp_pgup: Soldier/Mortar"
bind kp_end "team r 2 3; play sound/chat/axis/83a; say_team ^1Next spawn: ^2Engineer with MP40"
bind kp_downarrow "team r 2 23; play sound/chat/axis/83a; say_team ^1Next spawn: ^2Engineer with K43"
bind kp_pgdn "team r 1 3; play sound/chat/axis/82a; say_team ^1Next spawn: ^2Medic with MP40"
bind kp_leftarrow "team r 3 3; play sound/chat/axis/84a; say_team ^1Next spawn: ^2Field Ops with MP40"
bind kp_5 "team r 4 10; play sound/chat/axis/85a; say_team ^1Next spawn: ^2Covert Ops with Sten"
bind kp_rightarrow "team r 4 33; play sound/chat/axis/85a; say_team ^1Next spawn: ^2Covert Ops with FG42"
bind kp_home "team r 0 5; play sound/chat/axis/81a; say_team ^1Next spawn: ^2Soldier with Panzerfaust"
bind kp_uparrow "team r 0 31; play sound/chat/axis/81a; say_team ^1Next spawn: ^2Soldier with MG42"
bind kp_pgup "team r 0 35; play sound/chat/axis/81a; say_team ^1Next spawn: ^2Soldier with Mortar"
=========================================
Dieses Script ist auch für Medic's, FO, COP, u.s.w zu gebrauchen
//
//Engineer
//
bind CTRL "vstr engineer"
set engineer "vstr engineer1"
set engineer1 "weaponbank 6; -attack;set engineer vstr engineer2" //Sprengstoff
set engineer2 "weaponbank 7; -attack;set engineer vstr engineer3" //Mine
set engineer3 "weaponbank 5; -attack;set engineer vstr engineer4" //Zange
set engineer4 "weaponbank 3; -attack;set engineer vstr engineer1" //Waffe
=================================
//Ducken
//
set duck "+movedown; cg_fov 90; set crouchToggle vstr stand; sensitivity 4;cg_drawCrosshair 5;cg_crosshairsize 40"
set stand "-movedown; cg_fov 110; set crouchToggle vstr duck; sensitivity 8;cg_drawCrosshair 9;cg_crosshairsize 30"
set crouchToggle "vstr duck"
bind KP_INS "vstr crouchToggle"
========================================
//spawn point selection
//
set spawnzero "setspawnpt 0; say_team ^7spawning at ^1Default Spawn"
set spawnone "setspawnpt 1; say_team ^7spawning at ^2Spawn Point 1"
set spawntwo "setspawnpt 2; say_team ^7spawning at ^3Spawn Point 2"
set spawnthree "setspawnpt 3; say_team ^7spawning at ^4Spawn Point 3"
set spawnfour "setspawnpt 4; say_team ^7spawning at ^5Spawn Point 4"
bind home "vstr spawnzero"
bind F9 "vstr spawnone"
bind F10 "vstr spawntwo"
bind F11 "vstr spawnthree"
bind F12 "vstr spawnfour"
======================================